Joey Scout Program
Date: |
Leader: |
Theme: Fire Safety |
Meeting Type: |
Time |
Activity Description |
Leader |
Equipment Required: |
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Police car colouring sheet
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Sheets, pencils |
0.00 |
Opening Ceremony
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Flag. |
0.05 |
Game: Stop Drop Roll
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Nil. |
0.10
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Activity: Fire Evacuation Drill |
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Bell. |
0.15 |
Game: Fire Alert
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Nil. |
0.25 |
Craft: Hands of People who help us |
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Paper, pencils, textas. Hands Pictures glue |
0.35 |
Game: Get Down Low and Go Go Go |
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Sheet. |
0.40 |
Action story
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Nil. |
0.45 |
Game: Fire Fighter’s Ladder
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Nil. |
0.50
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0.55 |
Closing Ceremony
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Flag. |
LEADERS AVAILABLE: |
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PARENT HELPERS: |
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BIRTHDAYS: |
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ATTENDANCE: |
No in Attendance: |
No Total Membership: |
ANNOUNCEMENTS:
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About Next Meeting:
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ANNOUNCEMENTS:
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About Activities:
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Coming In Activity:
Colour in picture of Police Car
Game: Stop Drop Roll
Explain: if you find your clothing on fire do not run away! because the fire stays with you. The best thing you can do is STOP what you are doing; DROP to the floor and ROLL back and forward to put the flames out.
Joey Scouts in teams, ½ team at each end of the hall. On 'GO' the first team member starts to run, at the half way mark they must stop, drop and roll before standing to continue on to their waiting team. Game continues until everyone has had a turn.
Activity: Fire Evacuation Drill
Talk with the Joey Scouts about what to do should there be a fire in the hall and how to evacuate the building. Discuss the meeting point. Ring a bell and practice what to do in an evacuation. Time the activity and let the Joey Scouts know how long it took. If you think this is too long let the Joeys Scouts know that the bell may go off again at any time during the meeting – can we beat our record?
Game: Fire Alert (aka Captains Coming)
Joey Scouts run around the hall and act out each command as it is called.
FIRE ENGINE: run while mimicking the siren of a fire engine
RESCUE: crawl through the smoke
SMOKE ALERT: drop to floor, hand over mouth - cough gasp and wheeze
BUSH FIRE WATCH: make hands into binoculars and watch for fires
FIRE: hose down imaginary flames
Craft: People who Keep Me Safe and Help Me
Children have a cardboard hand they cut out and on each finger they paste a picture of someone in the community who helps them. Leave one finger for the child to choose there own person (a teacher, a parent etc)
Put the hands on a string to take home.
Game: Get Down Low and Go Go Go
Divide the Joey Scouts into teams. Each team is to be numbered off. All teams line up at one end of the hall. Have Leaders/parent helpers hold up a sheet across the hall – about ¾ the distance away from the lined up teams, and about 60cm from the floor. The sheet represents smoke in a room. Call out a number. All Joey Scouts with that number have to crawl as quickly as possible under the smoke (sheet). Repeat.
Action Story
Characters
Fire fighters, Police, Ambulance, Teacher, Doctor, Joey Scouts
Assign Joeys a character and when each one is mentioned they cross the circle making an appropriate action. When Joey Scouts is said all the Joeys cross the circle.
One day the Joey Scouts were planning an outing to the park. It was a lovely day and the Joey Scouts were all excited to be going. On the way to the park the Joey Scouts saw one of their Teachers Mr Ward, in his bus which had been in an accident. What should they do? They asked their leader to make sure their teacher Mr Ward was okay and didn’t need an Ambulance. Fortunately he was fine. It was only a small accident but the Police would need to be call as the other driver didn’t stop. Suddenly the bus caught fire and the Firefighters had to be called to the scene. The Joey Scouts all moved to a safe place to watch the Firefighters and the Police keep everyone safe and put out the fire. The Ambulance wasn’t needed as everyone including Mr Ward the Teacher was okay. No one needed a Doctor. The Joey Scouts had never had such an exciting trip. The doctor checked everyone out to make sure no one was hurt. The Joey Scouts all went home happy.
Game: Fire Fighter’s Ladder
Have the Joey Scouts in pairs sit on the floor at one end of the hall, with the soles of their feet touching. Have the next pair sit next to the 1st with a gap, and so on until the legs of the pairs of Joey Scouts have formed a long ladder. The first pair jump up on the GO signal and run through the leg ladder to the top of the ladder and sit with feet touching to form another rung of the ladder, next pair repeat etc until each pair has had a turn .
The ladder will end up at the other end of the hall.